Sadly, in mid-April, Universe was hit with a DMCA by Cartoon Network after a disgruntled fan snitched on the Universe team to Warner Bros.' legal team, resulting in Retro being shut down and Legacy being canceled. As they set their leave for May 2020, Legacy was gearing up for a demo release later that year. About one-fourth of this content consisted of "lite" versions of Legacy areas and plotlines, but most was unique to Retro.ĭevan, as well as two original team members of the project, had been working solely on Retro for some time with the intent to pass it on later. With this news, the team plotted out three major expansions, as well as a few smaller ones, for the future. Following some coding magic, the development team was able to add a large amount of new content to the game despite having to essentially hack it to get updates done. Retro would see a few unsuccessful releases before its official release in September 2018. This project, as a whole, would be called FusionFall Universe.
FUSIONFALL LEGACY GUMBALL FULL
With the change of plans, FusionFall Legacy's focus shifted from being a private server for the original version of the game to a fully reimagined version of FusionFall, with Retro serving as a stopgap until Legacy's full release. Closed alpha testing for the new private server with the original client, FusionFall Retro, was set for late-January. In 2016, the FFL team revealed that, with some help, they were able to create a new server with the original FusionFall client as it was right before the Birthday Bash.
Originally, Legacy aimed to start a private server with a rebuilt version of the game. After the petitions didn't lead to an official revival, more earnest attempts to start private servers came to light in 2015 with FusionFall Legacy (also headed by Baker) taking the lead. The most notable of these, Devan Baker's Project: Revive, was actually discussed with the Cartoon Network developers and rejected due to a rapidly decaying player count. Despite its cancellation, the game still has a massive cult following, with various petitions requesting it to be relaunched. Eventually, after a slew of bad reviews, this game was also phased out.įusionFall closed on August 29th of 2013. Instead of being an MMO platformer like FusionFall, it's an overhead 3D action game ala Diablo with both a single player and online multiplayer opponent that lets you choose between various Cartoon Network heroes and take them into combat. There's also a spinoff set in the same continuity as the main game called FusionFall Heroes. There's also the wiki for your browsing enjoyment. After a long stint of no significant updates (beyond the disabling of the chat feature in June 2013), Cartoon Network Games finally announced the game's closing on August 23rd and granted all players max levels and unlimited funds until the game's final day on August 29th. Meanwhile, the team attempted to create "FusionFall Adventures," three questlines themed to specific shows that got mostly negative reception from players, mostly due to the drop in quality. New NPC's and items were shown off from newer Cartoon Network properties which were originally intended for future expansions, but only a few of them would be added into the game at a later point. In a last ditch effort, the team celebrated the "Birthday Bash" in 2010. Having only been involved primarily in the story/idea elements, CN found themselves with a large amount of un-/barely finished assets which they tried, and failed, to add onto. You can have three nanos with you at all times, and each has three abilities, of which each can only use one, granting you a variety of different layouts and choices, such as having Numbuh Two provide super speed, the ability to warp back to specific locations in dungeons, or increased money gain upon defeating enemies.Ĭartoon Network co-developed the game with a Korean company, Grigon Entertainment, who went bankrupt around the time of the game's launch. However, the biggest change to the MMO formula came with Nanos, miniature versions of Cartoon Network characters that are gained on level-up instead of stat bonuses.